![]() ![]() ![]() LOTS of dungeons with all sort of mechanics. ![]() All the market, government (yes, there's a governor with Soldiers, Treasures, Ecologists.) is controlled by the own players! The ecology itself is also controlled by players: you may extinct a family of monsters or a type of tree, or plant/cultivation if you don't "replant" them! There's a VERY exciting system of GvG and territory conquests. nations, governments, elections, laws, etc to give players the tools to shape the world - free client, $6/mo subscription (extremely cheap imo) CONS: - memory leak issue (sometimes having to restart client after a few hours) - bug preventing subscribers from grouping with free-to-play players (unresolved as of one week) - server desync bug (Fairly rare occurrence which drops you out of combat and/or renders you unable to interact with the world, requires relogging) - inventory space is sorely lacking (and there's a storage tax to keep items in your "house" unless you run quite a distance) - miscellaneous/cosmetic bugs (for example one complaint is that the "gifts" for subscribing apply only to one character, fairly ridiculous concern imo) - item mall (the devs promise this won't impact pvp but I'm still skeptical, I would rather pay $12/mo and remove the item mall) … ExpandĪ isometric turn-based strategy game (like Ogre Battle and FF: Tactics) with a very awesome art, 100% controlled by players (there are no NPCs A isometric turn-based strategy game (like Ogre Battle and FF: Tactics) with a very awesome art, 100% controlled by players (there are no NPCs in game). I'll try to be as unbiased as possible (My rating is positive but that's purely subjective imo) Pro's: - turn-based, strategic combat rare in MMO's (very well executed for group PvP too) - player driven economy (everything from mining to minting currency) - player driven ECOLOGY (kill off animals/plants, re-seed an area, mix and match to a degree so you can - farm what you need in as close a distance as possible - there is player competition here obviously over WHAT should be planted). With any user-driven metric you have to remember that it will probably skew negative from some minority with a frustrating issue (frustrating With any user-driven metric you have to remember that it will probably skew negative from some minority with a frustrating issue (frustrating enough to drive them to rant). ![]()
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